Hoarfrost Stomp was another one of the most popular. The melee skill found close to at the Liurnia of the Lakes had both an impressive DPS as well as damage that was based on the area of impact. Using it repeatedly would also inflict frost on enemies. It was a comprehensive crowd control tool that was ideal for spawning enemy enemies and to destroy other players during attacks. The patch of last night reduced its damage by seemingly half and increased the cast time. "I received it just minutes before closing and applying patch," wrote one player. "Didn't even get to use it. Still destroyed people in pvp but not as much as I was hit by it last night."
The patch was able to, thankfully solve a specific flaw players had been using to ruin PvP. The Deathblight patch combines the Eclipse Shotel weapon with the Fire's Deadly Sin incantation to build up the death curse quickly on players who are in conflict and keep them from repeating backstab animations. It was reported that the Elden Ring community was split on whether it was an error or a valid feature of the game however, it's no longer. There are some PvP players who weren't aware of the exploit was patched out have still been trying to exploit the exploit, only to be immediately cut down when it doesn't work.
Sword of Night and Flame was a second build which was thought to be broken. The weapon was found in Caria Manor, the weapon's Night-and Flame Stance feature enabled players to follow up an attack with the Comet Azur sorcery to cause lots of ranged fire damage. It could cause massive destruction to unsuspecting PvP participants, yet was equally easily repelled by those who knew what they were doing. In PvE, meanwhile it was an OP skill that players had fun with. The latest patch still made it more nerfy, however. The Moonveil Katana was not mentioned as part of the patches notes It was apparently stealth-patched to lengthen the animation of combat.
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